Technical Artist (#14706664)

Work type:
Office based
Technical Level:
Job Category:
Software Development
Game Development Studio

N-iX Game & VR Studio is a team of 150+ professionals, delivering top-quality games, game assets, and VR solutions to various game and media enterprises and startups. Among our clients are Paradox Interactive, Wargaming.NET, Tempo Storm, and other established game businesses and VR startups. We aim for AAA quality of work and offer competitive benefits to our employees.

We are looking for a highly talented and experienced Technical Artist to play a key role in the Supermassive Games studio. The Technical Artist will guide the content production pipelines and help maintain performance. This includes developing shaders, workflows and ensuring that art meets both the high visual quality required and performance targets.


  • Optimising shaders and advising art on how to further optimise assets and other content to fit within the technical limitations of the target platforms
  • Working closely and pro-actively with the art and tech team to improve workflows and processes
  • Identify pipeline, workflow & build problems, solve them or work with teams to mitigate impact on the final product
  • Collaborating with other disciplines such as Lighting, VFX, Engineering and Design to create a AAA game experience
  • Lead research efforts to define and maintain art production pipelines and workflows
  • Help define new art workflows and identify industry trends/best practices
  • Be the point of contact between team members to drive cross-department collaboration


  • At least 3 years of experience as a Technical Artist or related art role
  • A strong portfolio of work which demonstrates the ability to create high quality artwork suitable for games
  • Solid knowledge of Unreal Engine is essential including knowledge of performance profiling tools
  • Experience of 3D modelling, and artist workflows including texturing (Maya or equivalent modelling package)
  • In-depth understanding and practical experience of a physically-based material pipeline
  • In-depth knowledge of modern lighting models, and how they affect shader creation
  • Good knowledge of node-based shader editors and/or HLSL experience
  • Verbal English - upper-intermediate and higher

Good to have:

  • Exposure to C++ and/or Python scripting
  • Good understanding of 3D maths
  • Good knowledge of Houdini & procedural content creation

We offer:

  • Flexible working format - remote, office-based or flexible
  • A competitive salary and good compensation package
  • Flexible and personalized career growth
  • Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
  • Active tech communities with regular knowledge sharing
  • Education reimbursement
  • Paid vacation days, sick leaves, and days off
  • Healthcare & Sport program
  • Medical insurance
  • Memorable anniversary presents
  • Corporate events and team buildings